If you break in at night, Alva will most likely be outside of the house, and the coffin will be empty but for her journal. Whichever time of day you break in, make your way into the basement to discover Alva's coffin and her journal. If Alva is in her coffin when you visit, you will need to deal with her, but her demise is not necessary to advance the quest.
Read the journal to discover how all the events unfolded, including how she was turned by the master vampire Movarth , the plot to enslave the townspeople of Morthal for their blood, and the beginnings of your investigation.
Take Alva's journal back to Highmoon Hall and the jarl will reward you with a small sum of leveled gold. She then asks one more favor: travel to Movarth's Lair and eliminate the threat.
She has gathered a small group of townspeople, led by Thonnir, to travel with you. Thonnir, enraged by the events that took his wife's life, leads the charge whether you're ready or not. Once the party arrives at the lair, however, everyone but Thonnir flees in terror. Thonnir offers you a choice of whether he accompanies you or not. He's essential, so he won't die, but he can't hold his own well, and you don't require his assistance to advance the quest. Whatever you choose, enter the one-zone lair and dispatch the vampire thralls and Movarth.
Movarth is a vampire boss that can regenerate health, and is generally pretty tough. If you didn't take care of Alva in her own house, she will be in the lair, and possibly aid you in killing the other vampires.
You can then kill her yourself if you'd like, though this may result in a bounty if Thonnir sees you do it this sometimes can occur even if he's outside.
As you leave the lair, Helgi's ghost will appear and thank you for avenging her mother's death. Return to Morthal and the jarl will reward you with a leveled amount of gold and the jarl's increased disposition towards you. Saving with the items not as the active item, may prevent corruption. Jump to: navigation , search. This page is currently being rewritten as part of the Skyrim Quest Redesign Project. The page is being rewritten and checked in several stages.
All users are welcome to make changes to the page. If you make a change that is relevant to the project, please update this template accordingly, and make sure you have observed the project guidelines. Walkthrough : written by Beezer , not checked Reward : written by Roger , not checked.
Any text displayed in angle brackets e. Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done. Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order.
Some stages may therefore repeat objectives seen in other stages. If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
On the PC, it is possible to use the console to advance through the quest by entering setstage MS14 stage , where stage is the number of the stage you wish to complete. It is not possible to un-complete i. Detail Walkthrough : written by Beezer , not checked Reward : written by Roger , not checked. If she is kill her and then steal her journal , if not just swipe the journal. Lead them to the marker on your map, Movarth's Lair. If you speak to them a few may join you, just choose "I have to go in alone?
They could die most likely only one will, but hey, flames happen. Inside the liar there are two Frosbite Spiders at the bottom of the first ramp.
Use a bow or magic to dispatch them without worrying about sound. Lead your companions down the hallway and sneak to the next room. One Vampire Thrall will be sitting at the table. Sneak on to find another Vampire Thrall down a small ditch on the left of the next room.
When you get to a hallway with a ramp and wooden platform "high road" around the corner take it. Sneak around the corner and take aim. Movarth will have two henchmen and will use magic against you. This is a fairly tough fight alone, but if you are on the upper walkway you'll buy yourself some time. If you have companions they'll likely run down to confront Movarth directly allowing you to pick him off from a distance. Use shouts when you can and you'll eventually kill him.
Who is she to gainsay them? Ask her what Hroggar says happened. She tells you that Hroggar blames his wife for spilling bear fat in the fire but many folks believe he set the fire himself. You ask here why would he do something like that to his own family. Lust can make a man do the unthinkable, the Jarl replies. The ashes were sill warm when he pledged himself to Alva. When you ask the Jarl why they have not made an arrest, she says they cannot arrest him based on rumor and gossip.
But since you are a stranger, you might be able to find the truth for them. She will reward you if you prove him guilty or innocent. Your objective now is to investigate the burned house. Follow the quest marker to reach it. You will run into a ghost of a girl named Helgi. Speak to Helgi's ghost. Ask her who she is, and if she knows what happened to her house. She is lonely and wants you to play with her.
Ask her if she will tell you who set the house on fire if you play with her. She agrees to tell you if you play hide and seek with her. So your objective now is to find Helgi after dark to play hide and seek with her. At Nightime, head west in Morthal up the path to the right of the house. You will run into Laelette the Vampire standing near a coffin. Then activate the Child's Coffin. Helgi is happy that you found here.
She tells you about Laelette's involvement in this. Speak to Thonnir, Laelette's husband, and ask him what he can tell you about his wife. He does not believe that her and Alva are vampires. Your goal now is to investigate Alva's house. During the night, you can also find Alva at Moorside Inn for additional dialog.
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