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The maps are constricted to accommodate this more focussed objective, but that doesn't stop it being one of the most ferocious ways to play an already fearsome game. It makes sense for DICE to spotlight the tanks, especially since it was that dazzling footage of the single player tank section, Thunder Run, that really established the game as a contender for Call of Duty's throne last year. Not coincidentally, Thunder Run takes place in the same Bandar Desert that now expands Battlefield even further than before.

The challenge to COD supremacy may not have been won in terms of sales, but Armored Kill sees Battlefield drawing its line in the sand, confident that no other shooter franchise can pull off the scale on display here.

There are no new tanks here, but there are new vehicles that help provide balance to the shift in emphasis away from infantry combat. Both US and Russian forces get their own anti-tank options - the M for the Americans, or the 2S25 Sprut for Russians - both of which are faster and more agile than their lumbering prey, but less protected.

Tactical use of the terrain means they can easily stop the heavier vehicles in their tracks. Mobile artillery also enters the fray, an option that players in this early access stage for PS3 Premium subscribers are still getting used to. Successful use of these long range bombardment weapons requires both a good understanding of the maps with regard to range and elevation and also a canny touch when it comes to aiming.

Right now, most people seem to jump into the gunners seat, loose off a few rounds into the sky, then get bored and go and find a tank for more immediate boom-bang-a-bang action. The player who masters these vehicles, however, will be able to dominate almost any match. Also dominating is the AC Gunship.

Rather unusually, you don't get to actually fly this beast of the air. Instead, you gain access to it by capturing its base. The plane itself circles the map on autopilot, following a preset route.

Players can spawn into its gunner seats and absolutely lay waste to whatever is below, as well as operating powerful anti-air turrets to fend off attacking choppers and jets. You can also use the AC as a persistent spawn point for paratroopers, making it both versatile and a powerful strategic tool. The downside is that it's slow and poorly armoured, and its predictable movement pattern and unmissable size make it an easy target.

Even so, between the gunship and the existing helicopters and jets, the majority of the Battlefield action on Armored Kill maps seems to be in the sky. Get all these elements working in harmony on a Conquest or Rush game and you've got the closest thing to what long serving fans would call the classic Battlefield experience. This is true warfare, not just carefully contained skirmishes, and lone wolf run-and-gunners will get creamed with hilarious regularity.

At this size, the maps simply don't lend themselves to the tactics that lead to success in typical deathmatches, and nor are there any obvious spots designed to aid the player. These aren't maps with pre-defined "bits" to use. These are actual maps, in the Ordnance Survey sense of the word, and it's up to you to make the terrain work to your advantage. Master the dips and peaks of the Bandar Desert dunes to hide a tank or to gain an advantage. Decide in the moment if charging through the trees surrounding the Alborz Mountains is a better bet than taking it slowly around the rocky passages above.

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Was this guide helpful? YES NO. In This Wiki Guide. Prepare for full-scale war with Battlefield 3, the third major evolution of the long-running online battle franchise. I've been playing Armoured Kill for a few hours, and it already feels like it was made especially for players who saw Close Quarters as a step backwards for Battlefield 3. I saw it as more of a step sideways, an attempt to broaden Battlefield's appeal by beating Call of Duty at its own game.

I still enjoy a few rounds of Gun Master when time is tight, but this is different. Armoured Kill supports battles on a scale that few shooters can match. Armoured Kill adds four maps, new vehicles like tank destroyers, mobile artillery and the AC gunship, and an all-tanks-all-the-time mode called Tank Superiority.

Bandar Desert has taken all of the headlines for being the biggest Battlefield map ever and it is , but the other three maps are also huge. Alborz Mountains became my instant favourite. Battlefield 3's first snow map is gorgeous. Half frozen rivers carve silvery trails through huge valleys. Control points sit exposed at the base of sweeping white slopes, which provide perfect overwatch positions for snipers.

High altitude control points are nestled amid the rocky peaks and narrow, well covered roads provide flanking routes and act as safe passage for light vehicles. Each map looks and feels very different. Death valley is Armoured Kill's only night time map.



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